Steel Panthers: World at War is a tactical level, World War II era, historical wargame. This is a very highly refined version of Steel Panthers III, placed in the Steel Panthers I game scale.We used Steel Panthers III since it was the most stable version of the game engine yet created.The original game series was designed by Gary Grigsby, Keith Brors and Joel Billings. Not Just Campaigns, but MEGA CAMPAIGNS! FEATURES Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries Over 350 areas on a sprawling world map Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units Each unit has up to 14 attributes, most of which can be improved through research and development Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features Fog of War rules that hide enemy units and production Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies PBEM playability for two to five players Challenging AI that offers a unique gaming experience Ability to automate either or both the Production and Research functions An in-depth tutorial that smoothly integrates the player with the game SYSTEM REQUIREMENTS Operating System: Windows 2000, XP Processor: 800 MHz Processor (2 GHz Recommended) Memory: 512 Mb RAM (1 GB Recommended) Hard Disk Space: 500 MB free Hard Drive Space DVD-ROM Drive: 8x CD-Rom Video: 1024x768 or higher, 32 Video RAM (128 Mb Recommended) Sound: 16 bit Direct Sound compatible Soundcard DirectX®: DirectX 9c
Steel Panthers: World at War is a tactical level, World War II era, historical wargame. This is a very highly refined version of Steel Panthers III, placed in the Steel Panthers I game scale.We used Steel Panthers III since it was the most stable version of the game engine yet created.The original game series was designed by Gary Grigsby, Keith Brors and Joel Billings. Not Just Campaigns, but MEGA CAMPAIGNS!
We used Steel Panthers III since it was the most stable version of the game engine yet created.The original game series was designed by Gary Grigsby, Keith Brors and Joel Billings.
Not Just Campaigns, but MEGA CAMPAIGNS!
FEATURES Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries Over 350 areas on a sprawling world map Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units Each unit has up to 14 attributes, most of which can be improved through research and development Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features Fog of War rules that hide enemy units and production Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies PBEM playability for two to five players Challenging AI that offers a unique gaming experience Ability to automate either or both the Production and Research functions An in-depth tutorial that smoothly integrates the player with the game SYSTEM REQUIREMENTS Operating System: Windows 2000, XP Processor: 800 MHz Processor (2 GHz Recommended) Memory: 512 Mb RAM (1 GB Recommended) Hard Disk Space: 500 MB free Hard Drive Space DVD-ROM Drive: 8x CD-Rom Video: 1024x768 or higher, 32 Video RAM (128 Mb Recommended) Sound: 16 bit Direct Sound compatible Soundcard DirectX®: DirectX 9c
FEATURES
SYSTEM REQUIREMENTS